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Author Topic: STABO lift  (Read 3197 times)

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Offline Triggerhappy

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Re:STABO lift
« Reply #30 on: 03 Jan 2005, 03:25:53 »
also does it matter if it only works for single player?

Offline penguinman

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Re:STABO lift
« Reply #31 on: 03 Jan 2005, 05:21:14 »
no its fine if its only single player

i dont use multiplayer



i wish i had a deadline for it cause of a mission i need to make or somthing but i will work on getting one as soon as possible

untill then, i just want it very badly.
« Last Edit: 03 Jan 2005, 05:21:49 by penguinman »

Offline Triggerhappy

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Re:STABO lift
« Reply #32 on: 03 Jan 2005, 05:55:42 »
hehe... ok, it might work with multiplayer anyway, just because of the type of commands it uses, but there is one thing i'm not sure about, which i will ask once i have this working
its going well though:
Scripts:
init
2 addaction
initializing script for STABO
setpos loop script for rope

and 1 lateral distance function

and i'm working on it now  ;)
I'll give you updates... or something in a little (day or 2)

DBR_ONIX

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Re:STABO lift
« Reply #33 on: 03 Jan 2005, 14:08:28 »
Had a good idea..
How about a new rope addon, that has cargo proxys down the rope, with new anims..
That way theres no reason it won't work in MP, and it won't be jumply like other things like this..
The "hardest" part would, like always, be the config file.. But it would just be a car config ;)
- Ben

Offline Triggerhappy

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Re:STABO lift
« Reply #34 on: 03 Jan 2005, 18:05:05 »
i like that idea because i'm having a big problem right now, that if i don't figure out, there can only be one stabo lift in a mission.
i can't do configs, but you can ask snypir to use the rope model from his support pack and then reconfig it

Offline penguinman

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Re:STABO lift
« Reply #35 on: 08 Jan 2005, 00:22:56 »
i dont think a rope turned into a vehicle would be best,

how about the rope for the BAS blackhawks