Home   Help Search Login Register  

Author Topic: throwing.......  (Read 677 times)

0 Members and 1 Guest are viewing this topic.

nmanjar

  • Guest
throwing.......
« on: 22 Dec 2004, 02:17:26 »
is it possible for someone to throw any object?

like helmets, guns, [might require animations i assume],


HERH?

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:throwing.......
« Reply #1 on: 22 Dec 2004, 04:51:06 »
i think you would need an addon of some sort, that makes the helmet a weapon (specifically a grenade that doesn't blow)

Offline The-Architect

  • Former Staff
  • ****
  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Re:throwing.......
« Reply #2 on: 22 Dec 2004, 08:46:27 »
Gimball's Tossers.
Have a look for them.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

bored_onion

  • Guest
Re:throwing.......
« Reply #3 on: 22 Dec 2004, 12:47:55 »
it could be done. something like:


Code: [Select]
_object = nearestobject player
_type = typeof _object

*insert check to make sure that the nearestobject is not a munition or outrageously large*

player addaction [format["Pick up: %1",_type],[] exec "throw.sqs"]

then make throw.sqs use velocity and direction of player to chuck the object

[syntax nowhere near guaranteed]

« Last Edit: 22 Dec 2004, 12:48:41 by bored_onion »

Dubieman

  • Guest
Re:throwing.......
« Reply #4 on: 24 Dec 2004, 05:11:22 »
Gimbal's Tossers on opflaswhpoint.org or ofp.info,
they do this already. Ever seen a TV fly? Or get killed by an angry mob throwing rocks and vodka bottles at you?

Its fun. ;D :P

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:throwing.......
« Reply #5 on: 25 Dec 2004, 23:39:24 »
Fun, but too easy. They should have a better aim  ;D
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB