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Author Topic: Transport tycoon OFP scripts  (Read 704 times)

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U.S Orava

  • Guest
Transport tycoon OFP scripts
« on: 24 Nov 2004, 09:43:06 »
I need some help in making scripts or somebdy to do them for me  ;D
i guess this should be on rec depot but this is an idea
This is the idea: Im doing a ofp transport tycoon/Locomtion map
i got the addons but i need help of a REALLY experienced scripter who loves the chris sawyers transport tycoon games, to do somekind of pick up goods and sell them somewhere or transport passangers scripts and that kind of stuff
Sorry if this is in the wrong place but i really need your help here  :-\

Bluelikeu

  • Guest
Re:Transport tycoon OFP scripts
« Reply #1 on: 24 Nov 2004, 11:59:41 »
I'd be interested in doing some scripting for this "mod" in which you are creating. I've played the old version of that game at least 8 years ago, maybe more.

If you need my help, just send me information on what scripts you need to create at Bluelikeu32@hotmail.com
« Last Edit: 24 Nov 2004, 12:01:04 by Bluelikeu »

U.S Orava

  • Guest
Re:Transport tycoon OFP scripts
« Reply #2 on: 24 Nov 2004, 13:23:53 »
thx ill contact you soon  ;D , hmm i think we are going to need an island, becouse those building addons. so poeple dont have to download like 30 different addon  :-\  ( i posted this to the world editing forum)
« Last Edit: 24 Nov 2004, 13:38:40 by U.S Orava »

Bluelikeu

  • Guest
Re:Transport tycoon OFP scripts
« Reply #3 on: 24 Nov 2004, 14:41:29 »
You were talking to me about a bank script that should be like the game. Just wanted to know if it would just be a script that just adds/subtracts money from a bank account as you buy items. I could also institute the loan option. Say for a grant of $5000.

Thanks,
Bluelikeu

U.S Orava

  • Guest
Re:Transport tycoon OFP scripts
« Reply #4 on: 24 Nov 2004, 15:21:05 »
we also need a script that vechiles will consume fuel more fastly and refuelling will cost something

Bluelikeu

  • Guest
Re:Transport tycoon OFP scripts
« Reply #5 on: 30 Nov 2004, 20:08:39 »
can't do much, it's exam week
so i'll get in touch in about 1.5 weeks

Thanks
Bluelikeu

DBR_ONIX

  • Guest
Re:Transport tycoon OFP scripts
« Reply #6 on: 15 Dec 2004, 20:08:28 »
A grant script could be harder than it really is.. With payback etc.. Wait, am I thinking about loans? If so, forrget that bit..
Oh, isn't there a neater way of doing a bank script, rather than "p1buyitem.sqs"..
I made a script call p1buy.sqs before, and it works fine, but I still need a load of copies of that script, and if there is any diaglouge needed, a "p1buysomething.sqs" script is still needed.. :(

- Ben

RedHouse

  • Guest
Re:Transport tycoon OFP scripts
« Reply #7 on: 16 Dec 2004, 01:34:26 »
same goes for me, exactly what Bluelikeu said

If you need any help with scripts for this, just email me
I'd be happy to make any scripts you need

Bluelikeu

  • Guest
Re:Transport tycoon OFP scripts
« Reply #8 on: 16 Dec 2004, 08:34:20 »
@DBR_ONIX

So, you're saying that if I wanted to buy multiple items I would need a script for each item. I hope thats what you mean.

Anyway, it is possible to have say 3 arrays. One containing the name, another containing the cost, another containing any text.

An all the script would have to do is find the corresponding positions of each value from each array. All of it could be compacted into one script.

Radio commands could be used to buy each item.
1 setRadioMsg format["Buy Object: %1", selecteditem]
The list could then be moved back an forth by having another radio command that sets the value "selecteditem" to "selecteditem + 1"

All of it  could be placed into a single script.

Thanks,
Bluelikeu

DBR_ONIX

  • Guest
Re:Transport tycoon OFP scripts
« Reply #9 on: 23 Dec 2004, 13:59:32 »
Uh, oh.. I don't need this for anything in particular (I did a while ago)..
But what I mean..
Take a shop.. You walk in.. You get a bunch of action menu options "Buy Car 2 - $300" etc..
Each one of those needs a script, normaly..
I made a script a while ago (For the same project), p1buy.sqs.. So ["Car 1",300,buycar,car1] exec "p1buy.sqs"

That basicly jamp to the buycar loop, unlocked car1, and took the players money (After checking ammounts etc)

But you still needed b1buycar1.sqs to say stuff like "thanks for buying that car, it's a good car" etc etc..
Though now I think about it, I saw a random speach script a while ago.. Hmm

But basicly, is there a way to make a Universal Buy script?
There is, but I just can't think how to do it
- Ben