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Author Topic: Where are you?  (Read 707 times)

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bobrgb

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Where are you?
« on: 19 May 2005, 19:35:20 »
Why are AI soldiers asking this when they should be following their fearless leader into harm's way? Is this an outdistancing issue or a too stealthy for my own good issue?

All I can do is tell them to move somewhere where I can be more readily spotted but this may not be a safe move for them while they are asking.  Perhaps this is a leftover function of a multiplayer script?

Offline The-Architect

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Re:Where are you?
« Reply #1 on: 19 May 2005, 19:39:57 »
Tell them to stop.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline THobson

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Re:Where are you?
« Reply #2 on: 19 May 2005, 21:09:37 »
It is an outdistancing issue.  I don't know how you tell them to stop it.  I tell them to move to my current location.

Offline Raptorsaurus

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Re:Where are you?
« Reply #3 on: 19 May 2005, 23:12:49 »
They do that if they get too far away from you.  Generally, they start saying that, but still keep following.

Offline bedges

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Re:Where are you?
« Reply #4 on: 19 May 2005, 23:17:04 »
mhmm, one of the less realistic facets of flashpoint - even if your loons cannot possibly have any idea where you are, they'll eventually catch up with you.

even if you fly away to the other side of the island and hide in the woods, they'll come and find you - after counting to one hundred, of course.

Colossos

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Re:Where are you?
« Reply #5 on: 20 May 2005, 07:31:04 »
Maybe they got you bugged while you werent looking and can track you down anywhere  :)