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Author Topic: V-22 Osprey  (Read 2122 times)

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Coldfire

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V-22 Osprey
« on: 30 Nov 2004, 21:04:05 »
Ok, I know this has been brought up before but I just had a thought.

For those of you who have tried out the recent AirWolf addons, you know that there is a "turbo" function that accelerates the Airwolf helicopter forwards quickly, much faster than a regular helicopter can accelerate or normaly move...

So why not apply this to a V-22 Osprey? Have a "Switch flight mode" option that, when activated modles the Osprey's rotars tilting forward and accelerates the Osprey forward in a straight line...

Im not much of an addon maker, so if there are any big, obvious problems with doing this that I don't know about I apologize in advance.

havocsquad

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Re:V-22 Osprey
« Reply #1 on: 01 Dec 2004, 02:42:51 »
The problem is for developing a reasonably realistic functioning V-22 Osprey is the issue of slowing it down, hovering, and climbing or descending while retaining both the features of a helicopter and an airplane.

Now with a good scripting team, the hover and turning while in hover would not be a problem, but having it behave like a helo while having a aircraft class in OFP would be impossible.

I know, I've had some experience in this area and I can tell you for a fact that what I said is the reason why the Osprey cannot be fully or even mostly simulated.  You can operate it sort of like a harrier but that is as advanced as it can get in OFP.


Coldfire

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Re:V-22 Osprey
« Reply #2 on: 01 Dec 2004, 05:20:53 »
the point Im making is that if you use the acceleration script that is shown in the Airwolf addon, you could modle a Osprey moving forwards at high speed without tilting the whole helicopter. I wouldn't suggest you moddle it with the rotars facing full forwards so that it would opperate like a plane, but half-forwards so it looks like it should be constantly moving forwards.

Basically, you create a V-22 in the helicopter class with the rotars in the full-upright hovering position. It operates like a normal helicopter in every way. Then, using the action menu, you can activate a script that accelerates the Osprey forwards and keeps it at a constant speed. At the same time, it models the rotars tilting to a 45 degree angle.

Try out the Airwolf Helicopter addon and you'll see what i mean, you activate the "turbo" function through the action menu and it accelerates the chopper forward and keeps it moving at about 500 km/h. It handles almost like a plane when you do that.

In short, don't try and make a plane into a helicopter; try and make a helicopter into a plane.
« Last Edit: 01 Dec 2004, 05:23:10 by Coldfire »

Uldics

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Re:V-22 Osprey
« Reply #3 on: 01 Dec 2004, 06:43:16 »
Couldnt it be possible, that in an Osprey addon you have two models - identical, but one a plane and other a helo, just the class different. Then you takeoff and animate rotors turning. When you get speed enough, models just change, swapping every soul and data to a new model, that behaves as a plane. Maybe the change would be noticeable, maybe not really. Worth trying with making just a box addon as plane and helo and changing models with that simple idea of testing.

Coldfire

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Re:V-22 Osprey
« Reply #4 on: 01 Dec 2004, 21:04:39 »
http://ofp.gamezone.cz/index.php?showthis=7483

Ok, that is EXACTLY what im talking about! The Wanzer pack includes a mech that operates the exact way im proposing that a osprey could be made! Try it out and you'll see!

Shalashaska

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Re:V-22 Osprey
« Reply #5 on: 02 Dec 2004, 11:21:24 »
WARNING:
Sci-Fi not allowed.

Coldfire

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Re:V-22 Osprey
« Reply #6 on: 02 Dec 2004, 16:58:43 »
I am simply pointing out a addon that uses the same features as im suggesting would work on a V-22! The Osprey itself is the topic the sci-fi addon im pointing out simply uses a script that could be applied to it.

Shalashaska

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Re:V-22 Osprey
« Reply #7 on: 04 Dec 2004, 12:17:30 »
take it easy man, take it easy!  ;)
Just remembering about rules here...  ;D

Vyper

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Re:V-22 Osprey
« Reply #8 on: 04 Dec 2004, 14:02:15 »
the falklands MOD is rumoured to have developed a VTOL system for their Sea Harrier re-release which i'm hoping is coing out soon. I see no reason this sort of thing (if it truelly works) could not be aplied to the V-22 and other VTOL turboprop aircraft.

Vyper

Coldfire

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Re:V-22 Osprey
« Reply #9 on: 04 Dec 2004, 21:15:59 »
Actually I think they realesed a beta for that. It's ok, but it's still just a plane that can hover, and it can't hover all that well (All it can do is go up and down).

Offline Planck

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Re:V-22 Osprey
« Reply #10 on: 04 Dec 2004, 21:47:53 »
Quote
(All it can do is go up and down)

Noooooooo..........it can go forwards and backwards also.


Planck
I know a little about a lot, and a lot about a little.

Coldfire

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Re:V-22 Osprey
« Reply #11 on: 05 Dec 2004, 01:49:17 »
lol, I ment it can't strafe, and last I checked it can only go forwards, not back.
Mind you it's been awhile since I used it, so I could be mistaken.

Vyper

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Re:V-22 Osprey
« Reply #12 on: 06 Dec 2004, 00:31:47 »
No i meant the new improved Falklands Sea Harrier...Revolutionary control system NOT using the control menu.

This is straight from the news section on the falklands mod website

Sea Harrier Update - Posted on November 21st, 2004 am 11:11 AM
 
First and probably the most important news is the Harrier has a completely new VTOL system that was kindly donated to the mod. Here's a brief rundown from Col Klink.

This system doesnt rely on the menu at all. That's right! No clumsy menu entries to access. Normal take off is via the W or E keys (or by joystick throttle) VTOL by Q and Z keys. Next I'm spending a lot of time making the cockpit as realistic as possible. With not many decent photos to go by and only a simplistic gauge layout this has been a long task, considering the Harrier was released almost 18 months ago. External stores now reflect the dual role the Sea Harrier undertook during the Falklands campaign. 2 main variants now, the standard as already relaesed for CAP duties, and the strateghic bomber version as used initially as a ground attack platform with both AIM9L missiles for air defence and Mk83s (or equivalent) for airfield bombing.

Some additional tweaks have also been/or being added to the Harrier:

- Ejection seat routines updated.
- Beefier engine sound.. especially on VTOL - WIP
- Dust cloud take off
- Twin gun smoke and shell ejection routines.
- Damage model - WIP
 
and heres a pic, this could be used on the V-22 if its as good as they say it is.

Vyper

Coldfire

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Re:V-22 Osprey
« Reply #13 on: 06 Dec 2004, 00:43:48 »
oh, i didn't see that  :P

I'll have to try that out when it's finished...
« Last Edit: 06 Dec 2004, 00:47:23 by Coldfire »