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Author Topic: sound + string  (Read 1650 times)

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Offline General Barron

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Re:sound + string
« Reply #15 on: 21 Nov 2004, 22:48:12 »
Quote
you don't even need to define the classes in the sounds[]={ } file. I haven't used it on any of my missions with sound.   (And BIS hardly ever uses it.)

Wow, I didn't know that. That definately would have saved me some time a while ago... but I'll remember that for the future.

Does that apply for all the sound sections (CfgSounds, CfgRadio, CfgMusic, CfgEnvironmentalSounds)?
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Offline Tyger

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Re:sound + string
« Reply #16 on: 24 Nov 2004, 20:07:45 »
I haven't tried it with CfgEnviromentalSounds yet, but it does work with CfgMusic, CfgSounds, and CfgRadio. If you depbo the BIS missions, they don't really even use that function?!?

 :P
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Offline MI_Fred

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Re:sound + string
« Reply #17 on: 27 Nov 2004, 00:57:47 »
It's not that you have to do it ... now!  ;D just think of the day BIS brings a bug in that breaks all the missions that don't use good coding habits. Atleast addon configs need it, I think. And there you'll actually have an advantage listing all the stuff.
There's gooks over there, there's mines over there, and watch out those goddamn monkeys talk, I'll bite ya.

Offline Tyger

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Re:sound + string
« Reply #18 on: 28 Nov 2004, 20:47:22 »
Well, it works for missions. Can't wait to see that BIS bug. ;D
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08