HELLO ITÂ'S ME AGAIN!
Hope IÂ'm not too difficult with my endless long blabla...s and smilies?
HereÂ's some things about choppers:
Why are the chopper pilots ALWAYS flying and turning to the wrong direction and angle from the enemy. When they should move and turn in the best angle for the side gunner to aim and take out the given target?
And same goes with the helo landings, when it could give coverfire to the boarding / unloading troops, it makes it self, and the troops an easy target? Even the beautifull BAS-helos are doing the same thing. Lately IÂ've used setDir script but it looks stupid. And if the LZ is not flat, the bloody thing still keeps turnig.
Is this some universal game engine, AI, scripting, or addon maker problem? Can this be solved to a realistic userfriendly condition?
What about the pilots. I know that some choppers have bullet proof windows, but there are limits to that. In real life the 7,62 caliber rounds + higher, have pretty good effect on lightly armoured surfaces when fired from straight angle and close range (100-300m). Not to mention 12,7. In the game I cant take out the chopper pilot with my sniper riffle trough the window, or with anything else for that matter. The pilot dies only when the chopper "dies"...?
IÂ'm not an expert with aircraft windows, but I do know something about bullets. Maby somebody can straight this thing out?
Oh yes, one more thing. Some of the Bas heloÂ's have miniguns and they are great, but seriously speaking when the minigun rounds hit the ground.... eerh... really people, that is one of the most effective MGÂ's today!!! And in the game it looks like sombody threw a hand full of little stones to the ground. The "cloudlets" animation is seriously unrealistic. The Resistance addon minigun(M134?) soldiers weapon effects are much better. Somebody should tsheck that out ;D
Cheers dudes&chicks!! From makkaramies!!