Let me get this straight. You have two objectives. One is to destroy or immobilize a tank. The other is to get to a specific (trigger) area. The area is defined by a (#end1) end trigger radious.
this && !(canmove tank1) in the triggers condition field will check for two things. First that the trigger has met it's conditions (for example west present). Second that the tank named as tank1 is unable to move.
this && !(canmove tank1) can also be written
this AND NOT (canmove tank1)You can't just write "this and can not move tank1". The game can't really read what you write, so you'll have to write what you want in code commands. Like this command:
canMove vehicle
Operand types:
vehicle: Object
Type of returned value:
Boolean
Description:
Check if vehicle is able to move. Does not test for fuel, only dammage status is checked.
Example:
canMove vehicle player
You probably want to read some fine tutorials from the editors depot.