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Author Topic: Blanco's Logic Cam Script  (Read 425 times)

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shadow99

  • Guest
Blanco's Logic Cam Script
« on: 05 Nov 2004, 11:44:31 »
Blanco, I'm sure you'll read this due to topic statement, so I'll just use the opportunity to say what wonderful possibilities you've opened up with camera angles. Good job!

I'm having trouble with the positions in a helicopter, as they were not done in the demo mission.

I need some advice as to how to get a clear view inside the chopper, of the passenger seats. I've been fiddling around with the measurements but they've all turned out disasters.

Also, is there anyway to set a camera in position, and then target a named object, instead of giving more measurements? I tried substituting names instead of measurements in the script, to no success.

Thank you!

Gooner861

  • Guest
Re:Blanco's Logic Cam Script
« Reply #1 on: 05 Nov 2004, 12:59:40 »
Yeh the script is amazing, there is a thread i started in the cutscene forum. Mite be best to ask in there.

Macguba's un impossible mission has a nice scene with a helipcopter, if u download it and de-pbo it u can see the code for it.

Blanco's the man though to ask about it, i'm still having trouble gettin the rite code. You just gotta play around with it, for a loooonng time.

Gooner

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Blanco's Logic Cam Script
« Reply #2 on: 05 Nov 2004, 14:04:20 »
There are indeed a couple of chopper shots in the Un-Impossible Mission using Blanco's script.     It took a bit of experimenting to the the positions right but it wasn't hard, just a little tedious.

You know there are two gamelogics?   One for the camera position and one for the camera target?     Getting the target one right is harder than getting the camera position correct.

Relevant bit from the script to save you the d/l:-


; inside chopper
[_camera,chopper2,[180,0.1,2],chopper2,[0,8,-1],0.7] exec "logiccam.sqs"
~6
; destroy and create camera (necessary after logiccam for some reason)
_camera cameraeffect ["terminate", "back"]
camdestroy _camera
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]


This was for an internal passenger compartment view of a Hip, obviously named chopper2.
« Last Edit: 05 Nov 2004, 14:04:53 by macguba »
Plenty of reviewed ArmA missions for you to play

shadow99

  • Guest
Re:Blanco's Logic Cam Script
« Reply #3 on: 05 Nov 2004, 22:51:17 »
Thanks macguba. I'll go and download the Un-impossible mission now.

Offline Blanco

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Re:Blanco's Logic Cam Script
« Reply #4 on: 06 Nov 2004, 00:57:40 »
lol, second time I find a topic with my name in it...

First,...
...you have to understand the basics of OFP camerascripting before you start with logiccam...

Using logiccam with choppers or planes is do-able as long as the plane or chopper is flying level. The camera can't follow the artificial horison when the plane / chopper climbs,dives or turns.
It could work with long distant camerashots, but not for interior ones.

For more technical stuff , I suggest you read the topic Gooner 've started in the camera editing board.
There are some usefull presets with pics over there.

http://www.ofpec.com/yabbse/index.php?board=9;action=display;threadid=18950










 

Search or search or search before you ask.

shadow99

  • Guest
Re:Blanco's Logic Cam Script
« Reply #5 on: 06 Nov 2004, 01:03:04 »
Thanks very much, Blanco!

Not including presets from the Un-impossible Mission, with fiddling around I've managed to get an interior one of the cockpit, a close exterior one of the cockpit, and a shot of the side of the chopper.
« Last Edit: 06 Nov 2004, 01:04:19 by shadow99 »