Home   Help Search Login Register  

Author Topic: The phantom third watchtower  (Read 687 times)

0 Members and 1 Guest are viewing this topic.

c_jay_ie

  • Guest
The phantom third watchtower
« on: 18 Oct 2004, 14:53:19 »
Allo all, 1st post, and it's a question. I've done my homework, and I've found out that in the default, "viewtower" object is the black wire guard tower and "viewtower2" object is the covered tower. Now, in the main base on the basic training island in Malden (where Armstrong starts his basic training), beside the North-Western exit, there's a third tower type. It's not on the map (other than as a bush), and when I get another soldier to go to it, it's "2, go to bush, 12 o clock". What's the story? Is it possible to take this tower and place it in other places (like with the 1st two)?

I'd love to put this thing in the airbase at Malden, but I've looked everywhere to find the object name, and came up with no matches. Eh?
« Last Edit: 18 Oct 2004, 14:54:31 by c_jay_ie »

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:The phantom third watchtower
« Reply #1 on: 18 Oct 2004, 14:58:26 »
Welcome to the forum!

Create a trigger:

Condition:  true
On activation:  hint format ["%1", typeOf object 9999]

where 9999 is obviously the object ID of the tower in question.    This will tell you the type of object it really is.    Now place one of your other towers on a map somewhere:   open the mission.sqm, find it and edit the entry.    Bingo!   Probably.

Just for the avoidance of doubt, are you using General Barron's editor addon?  (You should be.)
Plenty of reviewed ArmA missions for you to play

c_jay_ie

  • Guest
Re:The phantom third watchtower
« Reply #2 on: 18 Oct 2004, 15:02:51 »
thanks goob. I'm not using it (not using anything), but I'll look for it, download, and see what I can do.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:The phantom third watchtower
« Reply #3 on: 18 Oct 2004, 16:08:43 »
It's in the Editors Depot under editor addons I think ... it may solve your problem directly.
Plenty of reviewed ArmA missions for you to play

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:The phantom third watchtower
« Reply #4 on: 18 Oct 2004, 21:43:58 »
it called a wood tower in his ed addon, just a wee bit of help.  ;D
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

c_jay_ie

  • Guest
Re:The phantom third watchtower
« Reply #5 on: 19 Oct 2004, 19:42:58 »
Alright, I'll tell you what I have been doing so far. I have a clean version of OFP, just a few vehicle addons, nothing spectacular. To get these buildings where I want them, I just place a flag object, name it, save mission, minimise OFP, open the mission.sqm file in Notepad, and edit the object type line (flag found by searching for the name). E.g. to change from a flagpole to a wire watchtower, I'd replace "flagcarrier" with "viewtower" and so on.

You said the third tower was named "wood tower". Does that mean if I type in "woodtower" instead of "flagcarrier", I'd get it? I'd go and try it for myself, but I'm on a college computer, and I won't be anywhere near OFP until Saturday at the earliest.

And thanks for the welcome! ;D ;)
« Last Edit: 19 Oct 2004, 20:01:24 by c_jay_ie »

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:The phantom third watchtower
« Reply #6 on: 19 Oct 2004, 22:44:01 »
i'm not sure, but i know under the editor addons its called a wood tower. I can check in a moment... :)
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:The phantom third watchtower
« Reply #7 on: 19 Oct 2004, 23:02:05 »
well, m8, surprisingly enough, the tower is called just that: tower.
now you can do it two ways, the first of which is the one you mentioned. There is also another way, which i prefer, and might be easier when you have a rather large mission.
make a game logic, and name it any bloody name you want, say loon_logic
then put in it's init:
Code: [Select]
tower_1 = "tower" camCreate [getPos loon_logic select 0,loon_logic select 1,~]; tower_1 setDir ~~to set the proper height, change the ~, and to change it's direction, change the ~~.
using 0 for the height doesn't always work, some of the buildings have thier height center in the middle of the building.  :P
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08