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Author Topic: Spectate mission in progress  (Read 621 times)

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Offline macguba

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Spectate mission in progress
« on: 03 Oct 2004, 18:49:16 »
I have a SP mission where we can't find that last enemy loon.  He is somewhere - anywhere - on Kolgujev.    The mission is being played from the Main Menu so its a .pbo, or rather the savegame is a save.fps.

Is there anyway of getting a spectator script onto this?   unpbo doesn't work but maybe if we could make it back into amission folder we could get it into the Editor and try there.   Or is there a spectate script that you could run from midway through a mission?

Any ideas welcome.   Many thanks.

(The mission is a beta:  I need to find that last loon so I can figure out what went wrong with the triggers that were supposed to prevent this sort of thing from happening.)
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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Re:Spectate mission in progress
« Reply #1 on: 03 Oct 2004, 18:52:50 »
Put everyone in big array, then mark em on map and/or with some camera script.

:beat: *Gets Shot* :beat:

Offline ryankaplan

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Re:Spectate mission in progress
« Reply #2 on: 03 Oct 2004, 19:09:10 »
spectating script by ketegy. you have to put everyone you can spectate in an array though. not sure if this is what you want. i attached the script.

Offline Planck

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Re:Spectate mission in progress
« Reply #3 on: 03 Oct 2004, 20:20:47 »
If you are running ECP there is a Spectate Option in the Mission Editor.

The Spectate Option can also be turned on so that it is available anytime.  This includes in missions.

I'll have a look see where the option to turn it on is again......one of the scripts I think.

Failing that there is always the new XCam Console that has just been released by Silola.


Planck
I know a little about a lot, and a lot about a little.

Offline macguba

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Re:Spectate mission in progress
« Reply #4 on: 03 Oct 2004, 21:32:04 »
There are all good ideas chaps but you've missed the critical point:  this is a mission being played from Single Missions.   It is already a .pbo, or rather it is now a save.fps.    The Mission Editor doesn't come into it.    

That ECP option sounds like just the thing.  I use it in the Mission Editor and it's exactly what we need, if we can make it work in the mission we're home and dry.

The new Xcam console I haven't tried yet but it might work.
Plenty of reviewed ArmA missions for you to play

Offline Planck

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Re:Spectate mission in progress
« Reply #5 on: 03 Oct 2004, 22:25:14 »
Well....I enabled the debug spectator for SP........but it showed me nil West soldiers to view in THobsons game.

Maybe it only allows you to spectate your own side in SP......which sounds reasonable.

The file you need to edit to activate debug spectate for SP is @ECP\bin\resource.cpp

Look for this bit:

Code: [Select]
class RscDisplayInterrupt : RscDisplayBackgroundStripesDark
{
   access=3;
   idd=49;
   movingEnable=0;

   // ECP Settings dialog (Igor Drukov) 004
   // added "ButtonECP"
   // ECP Debug Spectator (snYpir) - 003
   // added "ButtonDebug"
   controls[]=
   {
      "Background1","Background2","Background3","Title","ButtonOptions","ButtonLoad","ButtonSave","ButtonECP","ButtonRetry","ButtonAbort","ButtonContinue"

// uncomment to enable spectating at all times
   //   ,"ButtonDebug"
   };

As it says......just uncomment the line with:    ,"ButtonDebug"
In other words.....remove the '//'.

Then resave.

When playing a SP mission if you press Esc, you will have the Spectate option available at the top of the screen.



btw......I found his missing enemy soldier.
Actually it was a JeepMg with two soldiers.


Planck
« Last Edit: 03 Oct 2004, 22:52:19 by Planck »
I know a little about a lot, and a lot about a little.

Offline macguba

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Re:Spectate mission in progress
« Reply #6 on: 03 Oct 2004, 23:01:29 »
That's cool thanks ... I tried to run ECP on this mission but OFP CTDed.   ::)  

Still its good to know for another time.

I saw your other post ... very good hunting. :thumbsup:
Plenty of reviewed ArmA missions for you to play