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Author Topic: ECP and those fu..... flies  (Read 793 times)

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ThoTruck

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ECP and those fu..... flies
« on: 06 Oct 2004, 21:04:09 »
I'm a happy ECP-user ;) - cool FX n' all, but...

...

...

...I'm getting sick of those flies buzzin' 'round! The ECP adds (more) realism to the game, except for that thing where dead bodies decompose within two minutes??!?!!?

"The University of Tennessee maintains an experimental area where observations are made on decomposing corpses. They find that flies lay their eggs in wounds on dead bodies, and maggots appear before 30 hours at about 23ºC."
Quote www.shroudstory.com.


How do I remove the flies? I've checked the ECP_settings.sqs and changed the
? [ECP_flies_enable] call ECP_is_null: ECP_flies_enable = true
to
? [ECP_flies_enable] call ECP_is_null: ECP_flies_enable = false
which in theory should work, but it doesn't...
I'v tried all, including deleting the lines regarding the flies...

What might help???
Any ideas???

Offline macguba

  • Former Staff
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Re:ECP and those fu..... flies
« Reply #1 on: 07 Oct 2004, 01:24:27 »
Try writing this in init.sqs:-

ECP_flies_enable=false

I believe - although I'm not sure - that a new version of ECP will be released soon.     One of the features of the new version is that it checks the username of the player, and if it is ThoTruck it disregards all user settings and doubles the number of bodies with flies.    Probably.   ::)
Plenty of reviewed ArmA missions for you to play