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Author Topic: New CoC Unified artillery  (Read 1333 times)

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Thrawn333

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New CoC Unified artillery
« on: 20 Sep 2004, 18:42:22 »
There was some news about this awhile back, just wondering if any of you heard anything else about it.  It looked sweet as hell, and I'm still loving the first one.

Offline General Barron

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Re:New CoC Unified artillery
« Reply #1 on: 20 Sep 2004, 23:22:08 »
I'd check the CoC forums.
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Offline Dinger

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  • where's the ultra-theoretical mega-scripting forum
Re:New CoC Unified artillery
« Reply #2 on: 04 Oct 2004, 12:49:20 »
it's still in the works.  I'm pretty busy with a bunch of projects, but UA 1.1 is feature complete and in beta.  It will be a while before release, since we only want to have to do one such release.
and yeah, it is pretty sweet. :D
Dinger/Cfit

DBR_ONIX

  • Guest
Re:New CoC Unified artillery
« Reply #3 on: 04 Oct 2004, 18:30:06 »
So whats gonna be new in it?
The first one was pretty nice, if a little hard to use (Takes a load of getting used to/understanding all the abrev's etc)
A diaglouge option would be amazing.. *Hint hint*
:P
- Ben

Offline Dinger

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  • where's the ultra-theoretical mega-scripting forum
Re:New CoC Unified artillery
« Reply #4 on: 04 Oct 2004, 21:56:17 »
stuff we've got working, in no particular order:

Dialog interface: The CoC_FED (thanks to DELTA_STO for building the 3d model for the dialog)

Various artillery pieces of all sizes...

New effects/shells:
HE (Fuzes: QUICK, TIME, VT, DELAY)
WP (Fuzes: QUICK, TIME)
APICM
DPICM
FASCAM (RAAMS)
SMOKE
ILLUM
"TAC"

"second generation stuff"
Cannon-Launched Guided Projectiles (Copperhead and Krasnopol laser-guided jobs)

"third generation stuff"
STRIX (Terminally-Homing shells)
SADARM (Sensor-fuzed)


Additional adjustment modes:
TWO GUNS, CONTINUOUS ILLUM, COORDINATED ILLUM

Barrel Heating/ROF changes.
Interval Setting

Record/Register targets
Time on Target method of control


A bunch of other stuff... it'll be fun.
Dinger/Cfit