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Author Topic: Progresive Respawn  (Read 2195 times)

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chill

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Progresive Respawn
« on: 25 Sep 2002, 06:52:50 »
I would like to make a respawn similar to battle field 1942 or Black Hawk Down. If you capture a town you spawn in this new location, thus you dont have to run as far. I am sure this could be done using map markers.
I am working on a enourmous dynamic multi battle and this will be a bo ???nus!

Offline icarus_uk

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Re:Progresive Respawn
« Reply #1 on: 25 Sep 2002, 14:21:18 »
You just need to move the marker when you capture the town.

RespawnMarkerName SetMarkerPos (Getpos NextTown)

When you capture the town you move the marker upto that town.  Then when you lose it you Setpos it back again.

chill

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Re:Progresive Respawn
« Reply #2 on: 26 Sep 2002, 01:07:31 »
Thank you!! I am sure i will build on this. :D

Offline icarus_uk

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Re:Progresive Respawn
« Reply #3 on: 26 Sep 2002, 01:13:10 »
Nearly forgot, marker names should be in " " to make it work.

K9ICEPICK

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Re:Progresive Respawn
« Reply #4 on: 26 Sep 2002, 03:02:58 »
that  is my question too. Can you elaborate on that more. Does this need to be a trigger that when you enter that area, it makes the spawnpoint activate?

Offline TheCaptain

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Re:Progresive Respawn
« Reply #5 on: 26 Sep 2002, 03:15:50 »
The problem that I see with that is players choosing their respawn point. Could easily be done with dialogs, but it would be abbitch to implement.

I'm a BHD fan, too... fun game that is...
The Captain

K9ICEPICK

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Re:Progresive Respawn
« Reply #6 on: 26 Sep 2002, 03:43:46 »
Icarus_Uk had the right idea. I played with it a little more and found out and easy way for me to do it. You might find it to work too.

First, you already have a marker for the 1st spawn point.

Mine is "respawn_west".
to make a second respawn point, Make a second (or third etc) marker. For this purpose I will call it "respawn_west2", make a trigger that when team member activates that trigger, it will do the following.

"respawn_West" SetMarkerPos (GetMarkerPos "Respawn_West2")

this will get you the progressive respawn for your team.

If anyone could add to this, I would like to know if there is a way to make it set for the individual to respawn in different location other than setting individual triggers for each player.
 example:  I died in one town, I want to respawn in that town. the second player did not make it to that town, so he should respawn in the town behind him.

chill

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Re:Progresive Respawn
« Reply #7 on: 26 Sep 2002, 11:16:20 »
I am hard working on this dynamic battle! The way I have set it up is that when you take a city your respawns starts in that city. The battles goes thru the whole of Everon so its gigantic! So far Its working well but the trick is that when you lose a city it only takes you back one city back. This isnt a big problem but a time consuming one.
The Battle has 4 groups per side and 3 tanks and a helicopter. Ai are filling all the spaces atm, so if it all goes well it will be a very interesting battle online.