Hello All.
I am making a mission using WW2 planes, and Im trying to create an
Old Fashion Dogfight.My problem is as follows. The planes are to strong so you waste a lot of ammo trying to hit the enemy plane. Furthermore if you manage to damage the enemy plane the AI pilot is fast to eject.
So your not getting any real kills or points.
I tried using triggers as follows:
? damage (the_plane) > 0.2. And
(the_plane) setDammage 1So the plane would be destroyed after just a few hits. That solved the ammo problem. but still, now the trigger is doing the actual killing. So if the AI destroys your plane it counts as suiside. :-\
And some of these planes are made with features like Enginefire, and smoke coming out, and its a shame to loose those actions.
I was thinking. Is it possible to increass the planes WeaponStrenght to do more damage? and set the damage level for when the AI is allowed to leave his plane?