Home   Help Search Login Register  

Author Topic: Adding Mines to a Unit  (Read 554 times)

0 Members and 1 Guest are viewing this topic.

Chris330

  • Guest
Adding Mines to a Unit
« on: 10 Sep 2004, 23:43:58 »
Anyone know how to do this? I've tried using the addmagazine "mine" commmand but it just adds a damn satchel charge to the guy!! Anyone know how this is done, or even if it can be done?

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Adding Mines to a Unit
« Reply #1 on: 11 Sep 2004, 00:24:19 »
removeAllWeapons this; this addMagazine "mine"

works for me.  You've got a typo somewhere or you're having a brainstorm and doing something daft.  :P
Plenty of reviewed ArmA missions for you to play

Offline THobson

  • OFPEC Patron
  • Former Staff
  • ****
Re:Adding Mines to a Unit
« Reply #2 on: 11 Sep 2004, 13:48:24 »
It is not necessary to remove everything.  For a Black Op where you want to replace the default satchel charges with mines put the following in the units Init field:

this removemagazines"pipebomb";this addmagazine"Mine";this addmagazine"Mine";this addmagazine"Mine"

Chris330

  • Guest
Re:Adding Mines to a Unit
« Reply #3 on: 11 Sep 2004, 17:48:11 »
I was being a knob. It works fine oops :D