Yeah, but, say a mission designer needs (Well wants) the ECP to be used, there should be a tiny non-functioning (Like a gamelogic) that will make the missing addon thing show up for the ECP
It's not nessisary, but would be a nice feature for the mission makers..
Hmm, and if that was implemened, it isn't to hard to make up a simple addon with the classname, say, ECP_needed
If you despratly didn't want to use the ECP
The ECP being able to enhance mission is good for the BIS missions, and others that were made before the ECP was released.. Which is good
Anyway, say your making a D-Day mission, and a lot of arilery smashing around you, you want the shell shocked stuff to happen.. Because lets face it, artilary just going *bang* aroundyou isn't that bad.. But if ECP is
need it would be a gd idea..
Meh, I dunno
- Ben