I'm making an Outro. (groan) It works fine when I watch it as a "player": it works fine if I watch it via camera.sqs. But when I watch it through the camera script, two wierd things happen.
Firstly, there is an unexplained explosion. This seems to be related to a bunch of setdammage1 commands at the start (which work fine). In the camera script you don't hear the explosions (because you are elsewhere at the time) so its almost as if the game has noticed that you haven't heard them, and plays the sound later.
Secondly, I have a loon throwing a smoke grenade. Works fine normally, but if script is running he doens't through it.
The camera script does virtually nothing except run the camera. It has no commands relating explosions or setdammage or throwing smoke grenades.
Anybody experienced this kind of thing?