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Author Topic: Water explosions...  (Read 460 times)

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Offline Nemesis6

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Water explosions...
« on: 29 Aug 2004, 23:43:48 »
Here's the thing - All through scripting, I wanna catch a bullet / shell / rocket / whatever, and determine if the impact is in the sea or on land. The normal way doesn't seem to work - you know, with the game logic, the _sensor and stuff - like BAS did it: doesn't work.

Help?
I am actually flying into a star... this is incredible!

Offline C0LDSt33L

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Re:Water explosions...
« Reply #1 on: 30 Aug 2004, 10:24:38 »
That sounds pretty advanced. I think you might want to check out he overwater function at the function library. You could use it to detect if the munition was overwater and at a height of 0 thus meaning it would impact in the sea.