Hi Folks!
My Problem:
When i start my OFP i can see the Island, but when i try to start it it loads much to long and when its loaded my game crashes without saying anything. Plz help me!! I also tried with only x,y,z axis for Names (without x.XXXX, y.YYYY, z.ZZZZ) Replies in german are OK, too! my files are:config.cpp (see below)
myworld_256.wrp
myworld_256.pos
myworld_256.rrp
gdt_icon.paa
my config.cpp:class CfgPatches
{
class GDT_Island_Beta
{
units[] = {};
weapons[] = {};
worlds[] = {"GDT Island Beta"};
requiredVersion =1.92;
};
};
class CfgVehicles{};
class CfgSurfaces
{
class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class GDT_Island_Beta: DefaultWorld
{
access=3;
description="GDT Island (Beta)";
icon="\GDT_Island_Beta\gdt_icon.paa";
worldName="\GDT_Island_Beta\myworld_256.wrp";
plateLetters="ABCDEFGHIJKLMNOPQRSTUVWXYZ";
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class Scorpion_Island
{
name="Scorpion Island";
position[]={2176.6384, 2765.4810, 0};
};
class Stooker_Island
{
name="Stooker Island";
position[]={1380.1866, 4328.7031, 0};
};
class Schumacher_Island
{
name="Schumacher Island";
position[]={10527.8174, 4981.4551, 0};
};
class Mullins_OldTown
{
name="Mullins OldTown";
position[]={4865.8350, 7324.9526, 0};
};
class Kuehn_City
{
name="Kuehn-City";
position[]={5062.0562, 7560.5049, 0};
};
class Vult_Hill
{
name="Vult Hill";
position[]={5186.9722, 7778.7329, 0};
};
class Fusion_Fields
{
name="Fusion Fields";
position[]={5241.8311, 8149.5781, 0};
};
class Hector_Airport
{
name="Hector Airport";
position[]={10480.6855, 9328.8877, 0};
};
class Desert_Island
{
name="Desert Island";
position[]={4582.7388, 962.9102, 0};
};
class Medicus_Mountain
{
name="Medicus Mountain";
position[]={7269.2583, 3600.0803, 0};
};
class Zork_City
{
name="Zork-City";
position[]={5704.7178, 6209.9805, 0};
};
};
};
};
class CfgWorldList
{
class GDT_Island_Beta{};
};