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Author Topic: CoC AI on demand and it's problems...  (Read 651 times)

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rOk

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CoC AI on demand and it's problems...
« on: 23 Aug 2004, 18:39:18 »
Anyone here has experience with it?

Thing is I put it into one of my missions to try and cut down the lag and it looks just fine at the beginning(they get deleted wonderfully) but when it's time for them to get spawned they don't-just empty vehicles...

I realize this is very limited info on the problem, I would have uploaded a mission but it's too big and I'm still in the middle of sorting my own little corner on the web...so if anyone would like a shot at this just PM me and we can sort it out via e-mail or ICQ.

Thanks
Bye

Offline h-

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Re:CoC AI on demand and it's problems...
« Reply #1 on: 23 Aug 2004, 19:35:00 »
This usually happens when you have not set the enemey-friendly settings correctly in the CoC_AD\init.sqs...
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rOk

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Re:CoC AI on demand and it's problems...
« Reply #2 on: 23 Aug 2004, 20:14:34 »
Hi Hater_Kint

Thanks for the quick response


Regarding allegiance settings-it's default now and I was very sorry to find out that it still doesn't work  
 :-[

Code: [Select]
_eastEnemy=[west]
_westEnemy=[east]
_guerEnemy=[west]
_civEnemy=[east]
_scanInterval=8

CoC_ADLIB=.921
[_eastEnemy,_westEnemy,_guerEnemy,_civEnemy,_scanInterval]exec"CoC_AD\main.sqs"


A bit more info which I hope will help in narrowing it down-mainly scripts which could (?) interfere with AI:OD

-viewnegotiation by Joltan-I had to remove all viewdistance settings in AI:OD for the mission to start taking values from negoview.

-GroupLink by KeyCat-bulk of the forces removed run under that

These are just guesses though...  ???



Offline Dinger

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Re:CoC AI on demand and it's problems...
« Reply #3 on: 24 Aug 2004, 05:38:54 »
Hi,
when I see Bn880, I'll alert him to this thread.
The best way to resolve this, however, is to post to forums.thechainofcommand.com, and put up all the relevent AIOD configs that you use. I can't guarantee a response, but it's very rare that problems aren't solved.
Dinger/Cfit

rOk

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Re:CoC AI on demand and it's problems...
« Reply #4 on: 24 Aug 2004, 10:11:57 »
@ Dinger

Thanks, will post in CoC forums as well.

Offline h-

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Re:CoC AI on demand and it's problems...
« Reply #5 on: 24 Aug 2004, 18:01:18 »
Hmmm...

What do you mean by 'removing viewdistance settings'??
I usually use something like this (with no viewDistance stuff, just a value) [this,{_d<500 || nmeClosing}] call loadFile "blah bah"...
(yes, thank you BIS for not including getViewDistance in OFP... ::) )

I don't think any scripts interfere much with AD as I've used it (tested mainly) with tons of other unit/group related scripts running... Including Bremmers AI 1.1, G. Barrons Info Share etc...
More likely it would screw up 'group link' and such as all of the sudden there's no AI to guide with it :P...
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INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
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rOk

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Re:CoC AI on demand and it's problems...
« Reply #6 on: 24 Aug 2004, 19:27:40 »
Quote
What do you mean by 'removing viewdistance settings'??

You know the part in the beggining of the (demo by bn880-bastige battlefields)mission where you open up a dialog through the action menu and have a slider there (500m by default). I deleted all of that so that the mission starts taking values from negoview, when it finishes calculating and probing other computers...could this be the reason?

Quote
More likely it would screw up 'group link' and such as all of the sudden there's no AI to guide with it ...

Not all of the units under GroupLink are deleted and some which aren't running GroupLink are deleted too, yet they don't come back.   :-[





Offline h-

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Re:CoC AI on demand and it's problems...
« Reply #7 on: 25 Aug 2004, 15:21:20 »
Quote
could this be the reason?
No, I don't think so...
I think that's a Bastige Battlefields feature, nothing to do with AI on Demand per se...

I can't think of any other reason than the distance value (_d) is wrong/non-existant...
You've checked the negoview works without probs.?

I did have similar problems when I first started to meddle with AI on Demand, but that usually was just that whose-enemy-to-whom thing...

I actually can't help much if this is some MP related issue as I have absolutely no experience with MP whatsoever... ::)
Just used AD in SP...
« Last Edit: 25 Aug 2004, 15:22:29 by HateR_Kint »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.