Uh oh, looks like an outdated script. As you can see, it uses the "allowdammage" command (which is no longer valid). I think there was some problem with this, with rappelling script killing everyone unless they were allowdammage falsed...
Maybe if you put a "_GroupUnits select _count setDammage 0" in the #Check area, the unit would regain full health when touching the ground (thus instantly reviving it), making it look like:
#Check
_GroupUnits select _Count setDammage 0
_Count = _Count + 1
? (_Count >= _Everyone) : Goto "Finish"
Goto "Next"
also you might as well delete the "allowdammage" statements since they don't work.
Obviously, this only works for AI jumps, as you can't revive a Player.
That's all I can think of...although there's probably a solution to this rappelling problem somewhere
Haven't used these kinds of scripts tho...
Wolfrug out.