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Author Topic: napoleonic mfcti  (Read 1412 times)

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maxim

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napoleonic mfcti
« on: 05 Aug 2004, 13:09:58 »

I really like to make a napoleonic ofp cti.

look at this mod:

http://members.lycos.nl/napoleonicflashpoint/newsarchivefeb.htm

there are balanced east and west units and some cannons and frigat .

who can help me with that?

Peter haroski

  • Guest
Re:napoleonic mfcti
« Reply #1 on: 05 Aug 2004, 14:37:50 »
Lol, that is cool idea ;)

Matt Walter

  • Guest
Re:napoleonic mfcti
« Reply #2 on: 05 Aug 2004, 18:49:19 »
Hey i will download the stuff and I will check it out and see if I can help.  ;)

maxim

  • Guest
Re:napoleonic mfcti
« Reply #3 on: 05 Aug 2004, 20:07:43 »
i got a fast ofp game server with opfwatch so i will putt it right on !!!!! :)
think it's only 15 meg of addons in total
192.16.194.77

Offline Roni

  • Members
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  • Play the Game !
Re:napoleonic mfcti
« Reply #4 on: 12 Aug 2004, 05:03:01 »
I've already downloaded and played with these addons - they're great !

To get the best effect you need to put

this allowFleeing 0; this setUnitPos ""Up"


in each units Init field.  This makes for great running firefights of fireline vs fireline !


I was working on a Zulu Dawn scenario and came upon this.  The units work well for anything from around 1790 up to around 1860 or so.  Crimea anyone ?

I reckon a god match would be 6-8 groups on a side, all in line, all with Seek and Destroy and some good switch triggers set up to add more guys to the meatgrinder as the battle wears on.

Could be way neat !

Cheers



Roni

netta1234

  • Guest
Re:napoleonic mfcti
« Reply #5 on: 12 Aug 2004, 14:09:22 »
man if i where u i would wait for new 1600-1800 addons, the cannon shots Sabot and Heat and its not moveable, sucky textures and ww2 rifles, maybe u shoud wait for the civil mod  ;) to start makeing ur mission