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Offline Guerillasmurf

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Pilots enter empty chopper
« on: 05 Oct 2004, 20:41:35 »
Hello

I im trying to get two pilots to get in to an side:empty chopper. They start out standing looking at a map and after a while they are supposed to enter the chopper and take of. The chopper is an OH-58.
I have searched through the forum for days now but havent found anything usefull.
I do not now anything about scripting so I have to get everything carved in wood.

hope you can help me
Theghost

Dubieman

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Re:Pilots enter empty chopper
« Reply #1 on: 05 Oct 2004, 21:26:31 »
Hey there,

check out the beginning material in the editors depot. There is a bunch of stuff on waypoints and grouping which is what you're prolly going to need. Its truthfully easier if you learn this stuff on your own.

And if you can't find something, just come back if you need explanation or something of the like.


Offline macguba

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Re:Pilots enter empty chopper
« Reply #2 on: 05 Oct 2004, 22:05:33 »
Welcome to the forum!

Actually, forget the forum.   ;D   For now, anyway.   As GuiltyRoachKillar says, head over to the Editors Depot (link at the top of this page) and look for Tutorials - Getting Started.    There you will find a LOT of useful stuff.    Start with macguba's guide to mission editing for beginners and snYpir's OFPEC Guide:  Making missions.  

Scripting comes later on.   Most BIS missions use little or no scripting.   Waypoints and triggers, that's the answer.
Plenty of reviewed ArmA missions for you to play

Kammak

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Re:Pilots enter empty chopper
« Reply #3 on: 05 Oct 2004, 22:43:09 »
RE: The original query.

Name the helo and the two guys.  For this example,

helo is named vHelo
pilot is named hPilot
gunner is named hGunner

When you want them to get in the helo, use these lines:

hPilot assignAsDriver vHelo;hGunner assignAsGunner vHelo;[hPilot,hGunner] orderGetIn true

That should do it!  :)


Comrade Joe

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Re:Pilots enter empty chopper
« Reply #4 on: 05 Oct 2004, 22:56:52 »
Or just give them a basic "get in" waypoint on the chopper with a certain condition.

Offline Guerillasmurf

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Re:Pilots enter empty chopper
« Reply #5 on: 06 Oct 2004, 20:09:13 »
Hello all

Thank you very much for your answers. I will check out the beginners guide and see if I can find something usefull :-)

I'am sure I can if all you proffessionals say so.

I'll get back with the result.

Best Regards
Tommy

Offline Guerillasmurf

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Re:Pilots enter empty chopper
« Reply #6 on: 06 Oct 2004, 21:08:44 »
Hello Again

I have read Macgubas and Abuus editing manuals but can't seem to find SnYpirs.
I have tried to make my pilots get in the chopper using waypoints but when I am working with a empty chopper I can't make a waypoint to it. If a make a trigger activated by west Pilot1 MoveInDriver OH1; Pilot2 MoveInGunner OH1 then i get the pilots in the chopper... By magic  ;D
But that is not my plan. I would like them to run to the chopper, get in and then fly off. Eventually after 15 minutes get back, land and then exit and go to an officer to debreif or something.
How do I set a waypoint for an empty vehicle????

Best regards
Tommy

Dubieman

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Re:Pilots enter empty chopper
« Reply #7 on: 06 Oct 2004, 21:24:04 »
Start off with your 2 pilots and put a move WP on the leader and synch it to atrigger if you want something to happen then they fly away.

Then make a get in WP for the leader placed on the chopper and another move waypoint after that.

To fly or stay away for 15 mintues out delays or countdowns or timerouts in a move WP far away from the starting area.

Then after that's fulfilled have a get out WP somewhere and they will get out there.

Hope it helps, kinda in a hurry..... ::)

Kammak

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Re:Pilots enter empty chopper
« Reply #8 on: 06 Oct 2004, 21:59:40 »
Or use the script I posted above.  After assigning, orderGetIn makes the units move to the vehicle and board naturally.

Offline macguba

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Re:Pilots enter empty chopper
« Reply #9 on: 07 Oct 2004, 01:29:32 »
Some simple points.

1)  You cannot assign waypoints to an empty vehicle.    

2)  You must ensure that the getin waypoint is "attached" to the empty vehicle:  place the waypoint right on top of it.    You should not be able to move one without the other:  in fact, after placing the waypoint, you will have to press and hold the SHIFT key in order to edit the vehicle.

3) The scripting commands that have been quoted in this thread are all excellent and sometimes the only way of getting what you want.  However, before using any of them, you should understand the waypoints - waypoints and triggers are the basis of all OFP mission editing.

4)  snYpir wrote many excellent tutorials and if I could give one piece of advice to all noobs it would be to read all of them.    Don't worry about not finding this one for now, it doesn't cover this problem in detail.
Plenty of reviewed ArmA missions for you to play

Comrade Joe

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Re:Pilots enter empty chopper
« Reply #10 on: 07 Oct 2004, 10:20:10 »
Some simple points.

1)  You cannot assign waypoints to an empty vehicle.    


Oh, yeah. Then assignasdriver and assignasgunner. Best and easyest thing to do :) .

Offline Guerillasmurf

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Re:Pilots enter empty chopper
« Reply #11 on: 12 Oct 2004, 20:56:24 »
hello all

Thank you all for your great help. I got it to work. Now they wait till player enter the trigger and then they run for the OH-58 and take of.

BR.

Tommy