Going off terox's script I just made it so that everytimg you got dammage you would not see the redflash and make a sound like you were hurt. You just die if you do not get to Burger king.
;hungry.sqs
count = 100
#start
@alive Player
#loop
~5
?(Player distance BurgerKing <5): count = 100
?(Player distance BurgerKing >5): count = count - 1
?(count < 25): goto "VERY_Hungry"
goto "loop"
#VERY_Hungry
~5
?!(Alive Player): goto "start"
?(Player distance BurgerKing <5): goto "loop"
goto "VERY_Hungry"