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Author Topic: Custom Animations As Proxys  (Read 1377 times)

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Ace Productions

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Custom Animations As Proxys
« on: 02 Aug 2004, 18:50:00 »
Hi again,

Is it possible to use custom animations made by people like Hunter as proxys in o2?

Offline oyman

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  • king of pings
Re:Custom Animations As Proxys
« Reply #1 on: 02 Aug 2004, 19:43:39 »
yes, it is

Ace Productions

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Re:Custom Animations As Proxys
« Reply #2 on: 03 Aug 2004, 06:44:24 »
Thanks once again oyman.

Problem now is how. I UpPBOed the unified animations pack and all I got was a bunch of .rtm files but no p3d. Any tutorials?


Offline oyman

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Re:Custom Animations As Proxys
« Reply #3 on: 04 Aug 2004, 05:01:34 »
well, i think this will work put the line of code outside of the cfg vehicle class
Code: [Select]
   class CfgVehicleActions
{
   ACEGunner="CombatReloadMortarStart";

};
then find the class name of the animation that you want and put it where
Code: [Select]
CombatReloadMortarStart is, then in the cfg vehicles part put this line of code in
Code: [Select]
gunnerAction="ManActACEGunner"; it is important that you keep the ManAct part
« Last Edit: 04 Aug 2004, 05:03:00 by oyman »

Ace Productions

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Re:Custom Animations As Proxys
« Reply #4 on: 04 Aug 2004, 06:51:34 »
Thanks a lot oyman.

I'll try it out and report back.