or units _yourarray doFire loon_1
that would work for both east and civs. They won't fire at each other without that command though.
Another trick I found is you can edit the mission.sqs code. Name your blokes something you will remember like loon_1 and loon_2. Then go into the mission.sqs files and find where the following is:
class Item0
            {
               position[]={9937.903320,26.730000,3996.199707};
               azimut=-361.890015;
               id=2;
               side="GUER";
               vehicle="Hunter";
               player="PLAYER COMMANDER";
               leader=1;
               skill=0.600000;
  Â
text = "loon_1"
   markers[]={};
               init="this setBehaviour ""safe""; removeAllWeapons this; this addMagazine ""handgrenade""";
            };
*This is just an example*
you'll know who ur loon is by the 'text = ' line. Change the 'vehicle' to this:
vehicle = "FakeGSoldierC"
i'm almost possitive thats the vehicle. this will make the person a civie lookin man w/ an ak or a m4. (i u want to change the body, put in FakeGSoldierC2 insted). Then you just setCaptive loons and ur good. #member 2 put the resistance 2 enemy of east#
Edit: any1 want 2 check on dat vehicle class? i'm almost possitive, but ! 100%