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tx_HumanLeader = false?(player == P1 ) :tx_HumanLeader = true; Publicvariable "tx_HumanLeader";;; have a wait period that gives enough time for the PV to be received over poor networks~2?!(tx_HumanLeader): goto "END"#ENDhint "Error: Lead unit must be a player, please reassign"exit
A.) i use a tag tx_ for all my global variables, this ensures that no global variable that i create conflicts with any addon or mod variable. Its a good habit to get intoB.) What you can do is set your endmission trigger off just after the hint line to shut the mission down completely