Does anyone know what these do?
ffMagnitude
ffFrequency
ffCount
I have always been curious about them.
Second of all. Is there a variable that can modify how fast an animation plays for a given character? Say for strokefist or strokegun?
I have one more question regarding setting inventory constraints on various units. I'd like to be able to restrict access to secondary weapons but still maintain the full 10 or so ammo slots that is typical of the average soldier.
weaponSlots="1 + 4 * 256 + 4096 + 2 + 4* 32";
I'm having a bit of trouble deciphering these values... right now I'm using the info used for the medic, but I don't want it to be -that- limited.