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Author Topic: Weapon variable, and inventory questions.  (Read 1133 times)

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Baphomet

  • Guest
Weapon variable, and inventory questions.
« on: 18 Apr 2003, 03:11:19 »
Does anyone know what these do?

ffMagnitude
ffFrequency
ffCount

I have always been curious about them.
Second of all. Is there a variable that can modify how fast an animation plays for a given character? Say for strokefist or strokegun?

I have one more question regarding setting inventory constraints on various units. I'd like to be able to restrict access to secondary weapons but still maintain the full 10 or so ammo slots that is typical of the average soldier.

weaponSlots="1    + 4 *       256    +    4096    +    2    + 4*   32";

I'm having a bit of trouble deciphering these values... right now I'm using the info used for the medic, but I don't want it to be -that- limited.



LoupVert

  • Guest
Re:Weapon variable, and inventory questions.
« Reply #1 on: 27 Jun 2004, 19:43:51 »
About ffMagnitude, ffFrequency and ffCount, Suma said on BIS forum:
Quote
They are all obsolete and do nothing. In dark past they were used to control force feeback effects, but currently weapon FF is controlled by recoil response curve.