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Author Topic: Game Logics and Markers  (Read 427 times)

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Mr.BoDean

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Game Logics and Markers
« on: 26 Jun 2004, 03:06:37 »
Do these 2 items count the same as units?

  i.e., would deleting them after they are no longer useful be of any help in reducing lag, or is that a waste of time?  :)

CrashnBurn

  • Guest
Re:Game Logics and Markers
« Reply #1 on: 26 Jun 2004, 09:45:51 »
I you're really worried about cutting down on editor placed objects, don't place one if you don't have to. I use object id#'s and coords, whenever possible these days.

Deleting unused objects from the game can never hurt so by all means do so. I doubt markers or gl's are going to yield anything near what deleting a unit or vehicle would, but ... ;)

Offline macguba

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    • macguba's operation flashpoint page
Re:Game Logics and Markers
« Reply #2 on: 26 Jun 2004, 10:59:53 »
It is definitely not a waste of time.      One or two objects isn't going to make much difference, but it all adds up.   For a few tips on lag reduction see this tute.

« Last Edit: 26 Jun 2004, 11:01:02 by macguba »
Plenty of reviewed ArmA missions for you to play

Mr.BoDean

  • Guest
Re:Game Logics and Markers
« Reply #3 on: 26 Jun 2004, 12:07:52 »
OK, thanks, guys.....will do. However, my real problem with excess corpses lying around stems from units made with the "createunit" command.   I have yet to find a solution to that problem.....   :P    :-X

http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=17978