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Go underwater?
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Topic: Go underwater? (Read 403 times)
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REdSpEAr
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Go underwater?
«
on:
24 Jun 2004, 06:28:06 »
How do i check if an object is underwater? It would be neat to have a command like "inwater" or a surface checking. Someone suggested to do a height check against 0, doesn't seem to work though. :-\
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dmakatra
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Better known as Armsty
Re:Go underwater?
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Reply #1 on:
24 Jun 2004, 08:23:06 »
http://www.ofpec.com/editors/funcref.php?filter_func=19
Try that.
:beat: *Gets Shot* :beat:
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Go underwater?
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