Hiho guys, I've got a problem, but i guess its nothing serious.
So, I'm currently working on an MP-coop-mission, but as we all know, they don't support intros.
So my idea was setting a cutscene inside the actual mission before the player can't do anything and to override the loading time of the coc_obelisk, etc...
No everything works fine, I have a presence activated trigger that is activated directly when the mission starts, runs camera.sqs and all. BUT, you see half a second of your player before the cutscene begins, thats not too bad, but it could be removed, im sure. Now, setting a blackin at the beginning of the camera.sqs doesnt work of course, as the trigger needs its time anyway (I guess). So where to put it else. I considered somewhere in the mission.sqm, but im pretty sure that won't help. Maybe in the description.ext?
Where to put the titlecut blackin command to work directly when the mission begins?
Uber-Pea
And remember: You can't play my beautiful missions if you dont give detailed answers :-)
*He who is still surprised about the huge -and still alive- community of ofp.*