Hey guys. I hope you don't mind me bombarding you with questions left right and center, but everything I learn means there's one less question I have to ask! ;D
OFP keeps crashing because... well, I don't know the problem really, when I start my mission. I think it's something to do with a messy set of triggers near the end of my mission. I'll write them all out for some genius to find out why OFP is crashing.
Trigger:
East
Not Present
Activation: Once
Type: Switch
Name: obj1
Condition: this
On Activation: text3=true;Papabear = [West, "HQ"]; papabear sidechat "ALPHA BLACK, SAINT LOUIS IS CLEAR, PROCEED TO LA TRINITE.";obj_1 objStatus "DONE";hint "First Objective Complete.";saveGame;boolean1=true
Trigger:
East
Not Present
Activation: Once
Type: None
Name: <None>
Condition: this and boolean1
On Activation: good1=true;hint "Second Objective Complete";obj_2 objStatus "DONE";Papabear = [West, "HQ"]; papabear sidechat "ALPHA BLACK, WHAT'S YOUR STATUS DOWN THERE? IS LA TRINITE SECURE?"
Trigger:
East
Not Present
Activation: Once
Countdown: Min: 5 Max: 5 Mid: 5
Type: None
Name: good1
Condition: good1
On Activation: player sidechat "PAPABEAR THIS IS PRIVATE WILLIAMS. BOTH SAINT LOUIS AND LA TRINITE ARE SECURE, I REPEAT, SAINT LOUIS AND LA TRINITE ARE SECURE.";good2=true
Trigger:
None
Present
Activation: Once
Countdown: Min: 10 Max: 10 Mid: 10
Type: None
Name: good2
Condition: good2
On Activation: good3=true;Papabear = [West, "HQ"]; papabear sidechat "GOOD TO HEAR PRIVATE. AND THE STATUS ON THAT M113?"
Trigger:
None
Present
Activation: Once
Countdown: Min: 5 Max: 5 Mid: 5
Type: None
Name: good3
Condition: good3
On Activation: player sidechat "THE M113 IS IN TACT, PAPABEAR.";obj_3 objStatus "DONE";hint "Third Objective Complete";good4=true
Trigger:
None
Present
Activation: Once
Countdown: Min: 7 Max: 7 Mid: 7
Type: None
Name: good4
Condition: good4
On Activation: Papabear = [West, "HQ"]; papabear sidechat "EXCELLENT WORK ALPHA BLACK. WE'LL PUT SOME BEER ON ICE FOR YOU.";good5=true
Trigger:
None
Present
Activation: Once
Countdown: Min: 5 Max: 5 Mid: 5
Type: End#1
Name: good5
Condition: good5
On Activation: <None>
And that's it. There are some other triggers but I've seen them in action previously and they work fine. They're not even related to these triggers, anyway.
Thanks for the help... I've probably given a huge unnecessary amount of detail but... oh well...