My description ext incase anyone needs it:
// ***********************************************************************
// **** Description file for Operation Flashpoint
// **** Generated by Chris's OFP Script Editor
// **** Create Description Wizard
// ***********************************************************************
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {spottedus, bazokka, jesseyessir, sir, limbaniplane, goodluck};
// Class definition needed for each sound
class spottedus
{
// Name to display in mission editor
name = "spottedus";
// Sound path, volume, pitch
sound[] = {\sound\spottedus.ogg, db + 50, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class bazokka
{
// Name to display in mission editor
name = "bazokka";
// Sound path, volume, pitch
sound[] = {\sound\bazokka.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class jesseyessir
{
// Name to display in mission editor
name = "jesseyessir";
// Sound path, volume, pitch
sound[] = {\sound\jesseyessir.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class sir
{
// Name to display in mission editor
name = "sir";
// Sound path, volume, pitch
sound[] = {\sound\sir.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class limbaniplane
{
// Name to display in mission editor
name = "limbaniplane";
// Sound path, volume, pitch
sound[] = {\sound\limbaniplane.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class goodluck
{
// Name to display in mission editor
name = "goodluck";
// Sound path, volume, pitch
sound[] = {\sound\goodluck.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
};
class CfgMusic
{
// List of music tracks (.ogg files without the .ogg extension)
tracks[] = {loose1, ambience1, win1};
// Class definition needed for each music track
class loose1
{
// Name to display in mission editor
name = "loose1";
// Music path, volume, pitch
sound[] = {\music\loose1.ogg, db + 0, 1.0};
};
class ambience1
{
// Name to display in mission editor
name = "ambience1";
// Music path, volume, pitch
sound[] = {\music\ambience1.ogg, db + 0, 1.0};
};
class win1
{
// Name to display in mission editor
name = "win1";
// Music path, volume, pitch
sound[] = {\music\win1.ogg, db + 0, 1.0};
};
};