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Author Topic: Respawn alrdy in Chute?  (Read 1013 times)

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GingaWRATH

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Respawn alrdy in Chute?
« on: 18 Apr 2004, 17:06:23 »
I am making a Co op Blaa Blaaa Blaa. and when the player dies i wanna beable to Respawn alrdy in Chute 30 above Drop Zone.

to do this I would prob need to make a script (.sqs), where a Chute is created in flyheight 30 and a trigger at respawn which player moveindriver Chutename. (the respawn being somewhere out of sight).

so I need to basicly create a chute above drop zone when player is not!alive  :-X ??? ;D
« Last Edit: 19 Apr 2004, 01:30:08 by GingaWRATH »

csde-PiLLe

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Re:Respawn alrdy in Chute
« Reply #1 on: 18 Apr 2004, 17:34:03 »
I believe that will work.

Cheers
PiLLe

GingaWRATH

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Re:Respawn alrdy in Chute?
« Reply #2 on: 19 Apr 2004, 01:31:34 »
it was a question lol

Offline Planck

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Re:Respawn alrdy in Chute?
« Reply #3 on: 19 Apr 2004, 19:34:50 »
Hahahahahaha........it was?


I saw no question marks.......I thought you were just making a statement.


Apart from the title I suppose.

 ;D


Planck
« Last Edit: 19 Apr 2004, 19:35:56 by Planck »
I know a little about a lot, and a lot about a little.

Sniper_Kyle

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Re:Respawn alrdy in Chute?
« Reply #4 on: 20 Apr 2004, 01:12:57 »
I dont think flyinheight would do anything because that function is for helicopters to constantly fly at a certain height.  What you would want to do is in the camcreate of the chute, just put : chute_1 = "ParachuteWest" camcreate([getpos _guy select 0,getpos _guy select 1,30])  where _guy would be a variable for who is being respawned.   :DHOPE THIS HELPS :D

Cheers,
    Sniper_Kyle ;D

GingaWRATH

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Re:Respawn alrdy in Chute?
« Reply #5 on: 26 Apr 2004, 07:44:55 »
Nice 1 m8 that worked a treat.  ;)

1 trigger,
con= Alive guy
on activation = chute_1 = "ParachuteWest" camcreate([getpos guy select 0,getpos guy select 1,90]);guy moveindriver chute_1

when my guy respawns he will respawn in parachute 90 Metres above his Death location.

But i got 1 more lol.  ;D

In this trigger it will start the unit in a chute. if i use the Condition = !Alive guy and a countdown of 5 secs (5 Secs is also the respawn delay) the guy will Spawn on the ground for a very small amount of time then appear in Chute. is there any way of using

Condition = Alive guy (but ignoring the very 1st activation) So the guy will start as normal.

I'm hard to please lol.

But this still worx Thanx  ;D
« Last Edit: 26 Apr 2004, 07:49:49 by GingaWRATH »

Sniper_Kyle

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Re:Respawn alrdy in Chute?
« Reply #6 on: 26 Apr 2004, 21:50:27 »
I'm glad my advice worked,  but im not sure what your question is now...are you asking if you can setpos the guy after the condition is true? ???

Cheers,
   Sniper_Kyle ;D

GingaWRATH

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Re:Respawn alrdy in Chute?
« Reply #7 on: 27 Apr 2004, 13:04:52 »
ill use this situation. :)

its a Coop,  The guy starts on the ground in a short cut scene. (Not in chute)

When i use the condition Alive guy (in the camcreate chute setpos  trigger) He starts in a chute.
when i use the Condition !Alive guy (!Alive = Dead) he setpos chute but hes dead lol.
So.. i use a timer on the trigger for 5 seconds (wich is also the respawn delay time) this lets him respawn then moveindriver chute.

Thats Ok but the Alive guy condition worx smoother(because player wont touch ground b4 teleporting into chute)

Is there a way of using Condition: Alive guy (but not triggering at the init)? Kinda like skipping the 1st time it would activate.

If not ill just have ta make do with !alive guy lol  :-[ ;D

Sniper_Kyle

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Re:Respawn alrdy in Chute?
« Reply #8 on: 27 Apr 2004, 21:16:18 »
Ummm can i see your mission so far?  This would help greatly as I could see EXACTLY what you want, I could fix it and send it back, and tell you what i did and how.  If you would like to do this, just email me at swfkso@yahoo.com

Cheers,
     Sniper_Kyle ;D