ill use this situation.
its a Coop, The guy starts on the ground in a short cut scene. (Not in chute)
When i use the
condition Alive guy (in the camcreate chute setpos trigger) He
starts in a chute.
when i use the
Condition !Alive guy (
!Alive = Dead) he setpos chute but hes dead lol.
So.. i use a timer on the trigger for 5 seconds (wich is also the respawn delay time) this lets him respawn then moveindriver chute.
Thats Ok but the Alive guy condition worx smoother(because player wont touch ground b4 teleporting into chute)
Is there a way of using Condition: Alive guy (but not triggering at the init)? Kinda like skipping the 1st time it would activate.
If not ill just have ta make do with !alive guy lol
;D