BTW I did find this:
Q.
How change west soldier to resistance category?
A.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class SoldierName
{
units[] = {SoldierName};
weapons[] = {};
requiredVersion = 1.01;
};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierWB:Soldier{};
class SoldierWG:SoldierWB{};
class SoldierName:SoldierWB
{
displayName="Soldier Name";
model="pbo filep3d file";
side=TGuerrila;
weapons[]={"M16","Throw","Put"};
magazines[]={"M16","M16","HandGrenade"};
};
};
I was actually looking for something simple that can be done in the INIT field. Am I out of luck?
MQ