I want to obviously avoid laggage, and pinning something in the sky would likely do that.
What I'm thinking about, is something where on a really large map, you could have a base at one place, drive misc stuff to just behind all sorts of transports (planes and ships) and then 'select' the stuff, action it to 'load', and then it magically disappears until a loadmaster selects stuff to unload.
Okay, thinking as I write.
HomeBase has a hummer and a c-17. HomeBase loadmaster unit has an init designating the map coords of the teleport spot. Loadmaster also has a radio sec. weap. that triggers the functionality, like COC:UA's radio. When the radio is activated, a "aquire transport option" becomes available.
"AquireTransport" will use a getnearestobject to select the plane or ship or truck. This way you can load and unload whatever, without having to name it all. The "BillOfLading" would be pinned to a gamelogic createvehicle'd at the teleport spot. The loadmaster then would getnearestobject the stuff to be loaded, which would then be added to the "BillOfLading" array and setpos'd to the teleport spot. Everybody out?
"CloseBillOfLading" would return to "AquireTransport"
If the transport dies, all the setpos'd stuff would die.
When the transport reaches its destination, the localload master would use "CallLoadMasterOnRadio" to request "ForwardBillOfLading" which would transfer the shipping manifest to the local loadmaster, whoul could then reverse the loading process.
Or so I think.
Any comments?