Then you need to save it in a folder called "burned_people", and call the file burned_people too
Then make up a config file (Copy / paste in to notepad, call the file config.cpp, MAKE SURE YOU DON'T HAVE *.txt, make sure you have "All Files" below the file name
Config.cpp ::
/*
A large group of burned people.. Yuck...
Under Empty > Objects > Burned People
*/
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class burned_people
{
units[] = {burned_people};
weapons[] = {};
requiredVersion = 1.85;
};
};
class CfgVehicles
{
class All{};
class Static: All{};
class Building: Static{};
class Strategic: Building{};
class Fortress1: Strategic{};
class burned_people : Fortress1
{
model="\burned_people\burned_people";
armor=2000;
scope=2;
displayName="Burning people";
Then use the Make-PBO program (
www.ofp.info > Untilites)
Make your PBO file (Select the folder, and click Make PBO, hard eh?), make sure the file is called burned_people.pbo
Shove in the addons folder
Add in game under Empty > Objects
The burning bit..
[url = http://www.ofpec.com/editors/browse.php?browseon=&browsewhat=-1&catselected=-1_-1&catagory=-1&subcategory=-1_-1&numreturn=25&displayformat=0&ofpv=1&searchwhat=1&searchlevel=0&searchwhat=1&searchopts=&searchstring=burn] One of these scripts, I suggest the Ultimate Fire scripts[/url]
Anyway, that about wraps things up.
Uh, I would say "have fun".. But, un.. No.....
Good luck with everything!
- Ben