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Author Topic: Controlling the OFP environment  (Read 592 times)

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kueter

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Controlling the OFP environment
« on: 06 Apr 2004, 00:30:27 »
Hola ofpec bros, :D
           Would it be possible to control ofp effects, such as lightning flashes and/or church bells sound?  ??? I am making a cut-scene and would like to use these effects at certain moments during the intro...any ideas?

Thanks in advance,  :P
Kuet  

Offline Planck

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Re:Controlling the OFP environment
« Reply #1 on: 06 Apr 2004, 00:39:23 »
I think you can use triggers to access these sounds from the Effects Sub-Menu on the Trigger Dialogue.

I don't know about the lightning flashes though.

Planck
« Last Edit: 06 Apr 2004, 00:42:07 by Planck »
I know a little about a lot, and a lot about a little.

Offline SilentHunter

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Re:Controlling the OFP environment
« Reply #2 on: 06 Apr 2004, 17:38:17 »
The best way is to make your own sound files and implement them into your mission, but you can also use this command

1 setovercast 1
that will instantly set the weather to lightning type conditions

there are also other command types you can use to adjust the environment, such as

time command amount (0-1)

1 setrain 1
1 setfog 1
1 setovercast 1
and the good ol' trusty skiptime command

skiptime 12        - to skip 12 hours

SILENTHUNTER
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Offline Planck

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Re:Controlling the OFP environment
« Reply #3 on: 06 Apr 2004, 19:30:06 »

Code: [Select]
time command amount (0-1)
I think the time command returns the time (in seconds) since the mission started.


Planck
I know a little about a lot, and a lot about a little.

Offline SilentHunter

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Re:Controlling the OFP environment
« Reply #4 on: 06 Apr 2004, 22:23:33 »
sorry, i didn't make i clear,

you are right but that was just an example, i was trying to say,

<time> command <ammount>


where....

<time> = the time in seconds the weather will fade to the ammount specified, nothing to do with the time variable
<ammount> the ammount of change from 0 to 1

for example,

1800 setovercast 1

this will gradually fade the weather to 100% overcast, over a period of 1800 seconds
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Offline Planck

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Re:Controlling the OFP environment
« Reply #5 on: 06 Apr 2004, 22:30:45 »
Yep........silly me...........I didn't read it that way.........hehehehehe.

My brain is wired differently.......bzzzzzzzzzt!!

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Planck
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Offline SilentHunter

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Re:Controlling the OFP environment
« Reply #6 on: 06 Apr 2004, 23:52:26 »
by the way, Kuet,

I whipped up a mission for ofp which will allow you to get the exact conditions you want for your movie clip,

It's very simple but it managed to keep me amused for a few hours, (some feat i can assure you).

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kueter

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Re:Controlling the OFP environment
« Reply #7 on: 07 Apr 2004, 02:16:57 »
Wow guys, thank you so much!  :-*

@Silent
Thanks for small tut.  I will try your demo mission later this evening.

Peace bros,
Kuet