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Author Topic: Moving trees already in the map  (Read 481 times)

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Monolithic Man

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Moving trees already in the map
« on: 20 Mar 2004, 17:11:53 »
Sorry if this has been answered before.

I need to clear an area of map of trees. I'm certain I've done this before using the line:

(Object 172022) SetPos [(_Xco + (Random 30)), (_Yco + (Random 30)), _Zco]

But its been a while since I've scripted and it doesn't work anymore  ???
The line gives no errors but also doesnt move the tree at all. I can change the direction of the tree alright and destroy it but I cant move it  :-\

Any ideas?

Thanks in advance.

Offline macguba

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Re:Moving trees already in the map
« Reply #1 on: 23 Mar 2004, 00:48:49 »
AFAIK you can't move preplaced objects.

Live with it or set your scene on a different part of the map. ;)
Plenty of reviewed ArmA missions for you to play

Offline Marvin

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Re:Moving trees already in the map
« Reply #2 on: 23 Mar 2004, 13:32:44 »
DO like this!

Create some gamelogic on the map, name it "place"

Then create some triger,
Condition: True
ONACTIVATION : (object xxxxxxx) setpos getpos place

xxxxxx - the number of object
Is there any games than Flashpoint?

Offline TonyRanger

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Re:Moving trees already in the map
« Reply #3 on: 23 Mar 2004, 14:26:14 »
you can "object ID setpos[1,1,-100] "in 1.75 and 1.75- but in 1.91+ you can't do this.