I have a script that spits out some data about the enemy forces and their positions. I need to put this data on the screen for the player to see. I know that there are commands for displaying text (Hint, TitleText, etc) and at present I'm using the, but none of these are suitable.
Using a text resource class would be perfect because I get all the control I want (color, positioning, etc), but as far as I can tell the text property can't be changed during the mission (which is useless because I need to have variable info output to the screen).
With a dialog containing a text resource I can change the text using the ctrlSetText command, but when I use a dialog the in-game action is frozen until the player cancels the dialog (again, useless since the info is updated each second). And if I pop-up the text resource without using a dialog (i.e. via "titleRsc") the ctlSetText command doesn't work... ARGGG!
This seems like it would be easy, but I've looked everywhere and still can't find the answer.
I just need someone to point me in the right direction (or tell me that it CAN'T be done so I can wasting my time ;D)
Thanks again,
~Mike