Here is my problem. I have made some trenches and the model and config so far work fine. What I need to do is make the objects show in the mission editor. I plan on using them for an island I am making by placing them in with wrptool. I have noticed that other buildings/objects also do not show if placed via wrptool are fortress1 and 2 and some fence types. Is this something that is put in the config file or some model lod type like geometry? Here is my config:
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class CAF_KKK_Buildings
{
units[] = {"trench1","trench2","trench3","trench4","trench5"};
weapons[] = {};
requiredVersion = 1.40;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static: Land {};
class Building: Static {};
class NonStrategic: Building {};
class Fence: NonStrategic{};
class trench1: Fence
{
scope=public;
model="\CAF_KKK_TRENCH\Pytle_BSL.p3d";
vehicleClass="CAF_KKK_BUILDINGS";
displayName="sandbags mousehole";
};
class trench2: Fence
{
scope=public;
model="\CAF_KKK_TRENCH\Pytle_BSL2.p3d";
vehicleClass="CAF_KKK_BUILDINGS";
displayName="sandbags";
};
class trench3: Fence
{
scope=public;
model="\CAF_KKK_TRENCH\sandbagwall.p3d";
vehicleClass="CAF_KKK_BUILDINGS";
displayName="trenchwall";
};
class trench4: Fence
{
scope=public;
model="\CAF_KKK_TRENCH\sandbagwall2.p3d";
vehicleClass="CAF_KKK_BUILDINGS";
displayName="trenchwall mousehole";
};
class trench5: Fence
{
scope=public;
model="\CAF_KKK_TRENCH\sandbagwall3.p3d";
vehicleClass="CAF_KKK_BUILDINGS";
displayName="trenchwall high";
};
};