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Author Topic: Simulated Naval Bombardment  (Read 1376 times)

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Old_Man

  • Guest
Simulated Naval Bombardment
« on: 10 Sep 2002, 20:55:24 »
I am looking for a way to allow a player to call in a naval bombardment ONLY after reaching a specific waypoint. As it stands right now HE can call it in anywhere on the Island.
 I know it is waypoint activated (I think); just can't get the waypoint or the trigger set up right. PLEASE HELP

Offline Black_Feather

  • Former Staff
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  • I'll never forget you Daisey.
Re:Simulated Naval Bombardment
« Reply #1 on: 11 Sep 2002, 00:05:05 »
Are you doing this with the radio alpha? if you are just put this in your init.sqs

1 SetRadioMsg "null"

then in the activation field of your waypoint or trigger put

1 SetRadioMsg "Call in bombardment"

Old_Man

  • Guest
Re:Simulated Naval Bombardment
« Reply #2 on: 13 Sep 2002, 01:57:46 »
Ok Thanks B F ,
                    I get the Call........... , in the radio call up menu; But, still have radio alpha availible and have tried to activate the trigger without  radio alpha activation but to no avail.Is there a tutorial on waypoints controlling triggers laying around some where; sure would be helpful

                               Old_Man

Gameer_77

  • Guest
Re:Simulated Naval Bombardment
« Reply #3 on: 13 Sep 2002, 23:36:35 »
1 SetRadioMsg "null"

Have you put this in the init.sqs? If so it should make alpha invisible. Does it do that?  :-\

 8)PEACE

Old_Man

  • Guest
Re:Simulated Naval Bombardment
« Reply #4 on: 15 Sep 2002, 00:56:50 »


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Old_Man

  • Guest
Re:Simulated Naval Bombardment
« Reply #5 on: 16 Sep 2002, 01:36:02 »
Problem solved (I think). Musta hada brainFart