Greetings MattE/ Kaliyuga,
1. Kali, you realise you'll damage your eyes playing OFP at midnight by the light of a streetlamp?
j/k, I know what you mean...
Indeed, when playing missions in late night, the colour does appear to drain out. Knowing BIS, this is probably a deliberate atmospheric feature.
Does this help you in any way MattE? I don't know if it's possible to have a smooth, rapid transition from night- day without speeding up time, or if that would achieve the effect you wanted. It's worth experimenting with, though.
2. The command is correct, so just experiment with that 50 until it works.
3. *loading standard scripting encouragment program*
Scripting can be difficult to get into - it was for me, anyway. Camera scripting in particular, I found daunting. It was about 2 months after I learned to script (and by this time, I had reached the obligotory 'creating an 'advanced' HALO script' stage) before I learned how to camara script. One day, after playing the original NPD, which showed me how effective cameras can be, I sat down with a camera scripting tutorial, gritted my teeth, and resigned myself to learn to cam script. 10 mins later, I said "This is really easy", finished the tutorial, and instantly mastered the art of camera scripting.
Camera scripting is very very easy when you get into it. It's basically just a sequence of moving a camera to a certain place, pointing it at something and waiting for a certain amount of time. It's like operating a camera that doesn't have any problems violating the laws of gravity, or time. Or physics.
The 'weird zoom' you spoke of is actually used in real life videography. Basically, you zoom in to something while physically moving the camera in the opposite direction. I.E. You zoom in while tracking back.
That's a
complicated cutscene you have planned there, but it is perfectly possible within the OFP engine.
Good luck :thumbsup:
-Supreme Commander PsyWarrior
-Psychic Productions