How plausable is it to make a realistic tracking script. Im talking, the ability of AI to "hunt" a player, follow his trail, but also the ability of the player to evade them (ie the tracking script doesnt automatically just guide the AI to the player, they instead follow the path of a player.)
Im thinking, maybe something to do with markers. Would it be possible to create markers at the players location every, say, minute, these markers dissapear after say, 10 minutes. The ai follows the markers, in order, and when it reaches one, thats deleted and goes onto the next one.
But id also like something more advanced than that, the AI predicting the players path and trying to cut them off, ect.