I have 2 groups: 1st group are BAS Rangers and the 2nd group Im using is the BAS soldier models. I want to make the 2nd group have 82nd Airborne arm patches so i put this in the init of each soldier
s1 setObjectTexture [0,"\BAS_weap\unitpatch\82nd.paa"] any way it worked fine except it changed the 1st group of BAS Rangers as well as the 2nd group?
has this happened to anybody else? BTW I am using it in the editor I havent tried it in mission yet