First off, let me compliment all the guys working on the ECP mod for their great work. It definately adds a lot of atmosphere to the game! Now, with that said, here is how I think it could be better:
About vehicle firesI love the fires, but there are a couple small problems. First off, there is an explosion sound that is played randomly, which is fine, except that it uses the same sound effect as a tank shell impacting! Sometimes it makes me think that there are tanks attacking somewhere. This should definately use a different sound, to avoid confusion methinks.
More about vehicle firesNow the big beef. The fires look great when a tank is destroyed. Sparks, big flames, billowing smoke, etc. Looks great and realistic. But then when a car dies, why does it also have the same effect?!?!? I can understand huge billowing flames and smoke from a tank full of ammunition, but a car should only have a small engine fire. Not this Hollywood style BS. :-\ There should be a lesser burning effect for cars, trucks, busses, and any other vehicle that lacks weapons or jet fuel. Also, perhaps you could check the amount of ammo/fuel/ammo cargo/fuel cargo in a vehicle when it dies, and adjust the flame effect accordingly?
Building firesYou could also apply a burning effect (minus the electrical sparks) to buildings that are destroyed. I dont' think I need to say much more on that.
Simple AI bugfixNow to tute my own horn! I wrote a script to fix an annoying bug in the AI. Check it out here:
http://www.ofpec.com/editors/resource_view.php?id=608The script would have to be slightly modified to work from an init eventhandler, which I could do if you wanted. This would be a huge improvement to the game!
Turning off parts of the ECPPerhaps there is a way to do this already, and I didn't read carefully enough, but.... There should be a way for mission editors to "turn off" certain parts of the ECP in their missions. Specifically, I'm thinking of the "random weather" script. I don't know about anyone else, but personally, I specifically select the weather that I think would fit each part of my mission best. I dont' like the idea of someone playing in nice, sunny weather due to the ECP when my mission is supposed to be foggy and stormy. Just like I wouldn't want a "random daytime" script running.
Also, it would be nice to be able to turn off things such as tank shockdust, helo downwash, AT backblast, etc. if the editor has already included such effects in his/her mission.
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Hmmmmm..... well, I guess that's all for now. Keep up the good work!