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Editor object IDs
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Topic: Editor object IDs (Read 421 times)
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jepo
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Editor object IDs
«
on:
22 Jan 2004, 11:42:19 »
how do i destroy an object that is already in the island, e.g a fence
I know it has something to do with the "show Id" thing but i couldnt find a tutorial
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8 Ball
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Re:Editor object IDs
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Reply #1 on:
22 Jan 2004, 11:47:38 »
Click on "show ID" in the editor
Zoom in real close and record the id number that is shown on the object
But this in a trigger(or init field): object
numberyourecorded
setdammage 1
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Last Edit: 22 Jan 2004, 11:48:02 by 8Ball
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jepo
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Re:Editor object IDs
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Reply #2 on:
22 Jan 2004, 13:08:38 »
thanx m8
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Editors Depot - Mission Editing and Scripting
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Editor object IDs
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