Home   Help Search Login Register  

Author Topic: Some Soldier Commands needed  (Read 432 times)

0 Members and 1 Guest are viewing this topic.

DarkCell

  • Guest
Some Soldier Commands needed
« on: 14 Jan 2004, 15:02:25 »
Hey people.


Do you people got some good Soldier commands for me? I don't care what they are Just post em here if you got some good ones you think people have to know ;)

By the way; You people know how I can let a soldier Salute and let him sit down?

Becease I got a command for SIT DOWN but the problem is that the soldier won't do a thing so Someone got a clue?  :P

PsyWarrior

  • Guest
Re:Some Soldier Commands needed
« Reply #1 on: 14 Jan 2004, 15:06:38 »
Greetings.

Please read "how to find the answer to your questions" in the Editing/Scripting: General board.

-Supr. Cmdr. PsyWarrior
-Psychic Productions

DarkCell

  • Guest
Re:Some Soldier Commands needed
« Reply #2 on: 14 Jan 2004, 15:44:17 »
Sorry but I can't find the Command for Salute and Sit down  plz post some commands over here  :(

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Some Soldier Commands needed
« Reply #3 on: 14 Jan 2004, 16:42:15 »
There is a complete listing of all animations in the Editors Depot under Tutorials - References.    No need to repeat them in the forum. ;)
« Last Edit: 14 Jan 2004, 16:42:35 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Some Soldier Commands needed
« Reply #4 on: 14 Jan 2004, 20:12:16 »
I was the 2500th person who read "how to find...". Woooooooooooooaaaaa! Yay! Yay! Yay! Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! When do I get my medal?

Of course, macca was the first... damn... >:(

@ Darkcell: When you need to use an animation, like salute, sit down or cross ones arms, you use the commands switchmove or playmove. switchmove makes the animation directly, it instantly jumps to when the animation begins. Playmove's a bit more softer, it doesn't directly jump to the animation, but not all animations works with Playmove. As Macca just pointed out there's a list of the switchmoves/playmoves in the ed depot under tutes --> references.

:beat: *Gets Referenced* :beat: