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Author Topic: setcaptive  (Read 648 times)

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Offline dalton

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setcaptive
« on: 10 Jan 2004, 16:08:49 »
i want to have the east wait until west (players side) gets to a certain spot and then have east open fire by a trigger. i already have all the players as a captive and i want the trigger to be setcaptive false. what should i put in the activation and condition field of the trigger?
"freedom aint free"

Offline dalton

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Re:setcaptive
« Reply #1 on: 10 Jan 2004, 16:23:05 »
ne solutions?
"freedom aint free"

deaddog

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Re:setcaptive
« Reply #2 on: 10 Jan 2004, 16:43:10 »
Have some patience.  You expect a reply in 15 minutes ?

Offline dalton

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Re:setcaptive
« Reply #3 on: 10 Jan 2004, 16:52:50 »
yes
"freedom aint free"

Offline dmakatra

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Re:setcaptive
« Reply #4 on: 10 Jan 2004, 17:18:54 »
much ppl won't get replies even the first 24 hours so you have to wait for your turn m8y.

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Offline LCD

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Re:setcaptive
« Reply #5 on: 10 Jan 2004, 19:17:57 »
just put all da east on never fire mode

nd change it back 2 open fire wen da trigers hits

do it w/ WPs :P

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Offline The-Architect

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Re:setcaptive
« Reply #6 on: 10 Jan 2004, 19:45:25 »
Put   >     JoeBloggs setcaptive false      <

in the activation bit right?
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline dalton

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Re:setcaptive
« Reply #7 on: 11 Jan 2004, 14:48:01 »
nonono i dont want ne waypoints i just want a trigger

ex: acitvation: [player1,player2,player3...] setcaptive false

would that be correct?

or will it b like this: condition: [player1,player2,player3...]
                              activation: setcaptive false

or is it neitha 1 of those
plz help
"freedom aint free"

Offline LCD

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Re:setcaptive
« Reply #8 on: 11 Jan 2004, 15:34:48 »
activision : "_X setcaptive false" foreach [player1,player2,player3...]



nd da condition is west present (so it activates wen da west get deir)

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Offline dalton

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Re:setcaptive
« Reply #9 on: 11 Jan 2004, 16:07:02 »
ty thats exactly what im lookin 4. ill go try it out now
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Offline dalton

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Re:setcaptive
« Reply #10 on: 11 Jan 2004, 16:13:53 »
ok good. it works
"freedom aint free"

Offline LCD

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Re:setcaptive
« Reply #11 on: 11 Jan 2004, 20:37:41 »
workin ? kool ;D  8) :toocool:

no mo proby ? push da solve bottun it shud b up dere somwere

LCD OUT
"guess being the community has downsides .." - cheetah
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